Speakers
Developed in partnership with iLab and released at GEC+Puerto Rico, this 80-card game has helped thousands of entrepreneurs, teams, and communities generate ideas, solve complex problems, and analyze future scenarios through structured play. Whether you're a solo founder stuck on your next pivot, a corporate team seeking innovation, or an ecosystem builder looking for engaging community activities, this hands-on experience will change how you approach ideation forever.
What You'll Experience:
Who Should Attend:
Unleash your inner innovator! This dynamic workshop introduced attendees to the "No Bad Ideas" tool, a unique card-based deck designed to spark creativity, challenge assumptions, and generate a wealth of new concepts. Facilitators Tim Barnes, Garry Lyon, and Steven Rodriguez guided participants through interactive exercises, demonstrating how structured constraints and a focus on quantity over quality can unlock creative potential and lead to surprising breakthroughs, even in a short timeframe.
Brief Summary
This engaging session at GEC 2025 served as the final workshop, introducing attendees to the "No Bad Ideas" deck, a tool developed by GEN to stimulate creative thinking and ideation. Tim Barnes shared his experience using the deck with organizations like Innovate UK, highlighting its effectiveness compared to other tools. After a fun warm-up exercise called "Invent the Useless", participants learned the tool's core philosophy – that quantity matters over quality and there are no bad ideas in the generation process. Attendees then actively used the deck's colored cards and innovation tool sheets to generate and evolve ideas by applying different scenarios, provocations, and assumptions in rapid rounds. The session concluded with sharing some of the innovative ideas developed, emphasizing that the process of exploring possibilities and embracing constraints is key to building creative capacity.
Outline
• Welcome and Introduction to the "No Bad Ideas" Workshop
• Introduction of Facilitators: Tim Barnes, Garry Lyon, and Steven Rodriguez
• Tim Barnes' background and experience as a user of the "No Bad Ideas" deck
• Warm-up Energizer: "Invent the Useless" exercise focused on embracing creativity without judgment
• Sharing of Useless Product/App Ideas Generated During the Warm-up
• Introduction to the "No Bad Ideas" Deck and its purpose in stimulating creativity
• Explanation of the Tool's Core Philosophy: Quantity over Quality and the concept of "No Bad Ideas"
• Overview of the Deck's Structure (Instruction Cards, Five Colored Card Decks) and the fold-out innovation tool
• Demonstration of the Idea Generation Process using Card Rounds
◦ Round 1: Generating ideas based on a Future Scenarios (Yellow) Card
◦ Round 2: Applying a Provoking Situations (Orange) Card constraint to existing ideas
◦ Round 3: Applying an Assumptions (Blue) Card constraint to further evolve ideas
• Idea Harvesting: Filtering and selecting the best ideas developed
• Sharing of Selected Best Ideas from Participating Teams
• Discussion on the Value of Constraints and Applying Different Perspectives in the Creative Process
• Interactive Session Wrap-up: Group selfie and word cloud feedback on the tool/session
• Information on Availability of the "No Bad Ideas" Decks
Notable Quotes
• "In this workshop, we want to embrace creativity without judgment because sometimes the most useless ideas spark the most useful ones."
• "Quantity matters over quality. Quality comes out of the idea that lots of ideas are good. Lots of ideas are innately good."
Key Takeaways
• Prioritize Quantity in Ideation: Focus on generating as many ideas as possible initially, as a high volume increases the chances of uncovering innovative concepts. Even ideas you might later reject serve a purpose.
• Embrace Constraints: Applying external constraints, scenarios, and challenging assumptions can significantly enhance creativity by forcing you to think differently and evolve initial ideas. This structured approach helps fire up the creative process.
• Develop Your Creative Muscle: Engaging in regular creative exercises strengthens your ability to generate ideas when needed. The process of using tools like the "No Bad Ideas" deck is as valuable as the ideas generated.
• Collaboration Fuels Creativity: Working with others and discussing ideas within a team environment, especially with diverse perspectives, helps refine concepts and explore new possibilities.
• Judgment Comes Later: During the idea generation phase, suspend judgment. Evaluate and filter ideas only after a substantial quantity has been produced.
Resources Mentioned
• The "No Bad Ideas" Deck: A physical deck of cards with different prompts designed to stimulate creativity, generate ideas, evaluate concepts, and develop strategies.
• Fold-out Innovation Tool: A sheet included with the deck used to document ideas generated across different rounds of the exercise.
• Gen Website: Mentioned as the place where the "No Bad Ideas" decks can be purchased.
• Spanish Explainer Video: A video resource explaining how to use the tool in Spanish was mentioned as something that would be shared.
Action Items
• Attendees were encouraged to use and play with the "No Bad Ideas" deck provided on their tables.
• Decks were distributed to teams who generated the most ideas during the workshop activity.
• Information was shared about the availability of decks for purchase on the Gen website for continued use.
• A video explaining the tool in Spanish was mentioned as a resource to be shared, implying further learning opportunities.